It grants a 5% chance for any Earth skills to both fully restore the player's Spirit resource, and to make all their attacks Critical Strikes for 5 seconds. This Earth-focused key passive is also a bit strange, because there's nothing particularly wrong with any buffs it provides. The only option is for players to chug potions on a constant basis, but even then, once their potion supply is gone, the 30% damage boost will go with it shortly after. It just doesn't mesh with the other buff, which encourages taking hits because the Druid will have extra health to absorb them, but doing so will rapidly extinguish the damage boost that Ursine Strength grants. The issue is that playing as a tank build is going to cause players to lose some health. On the surface, that doesn't sound too bad. Simply put, when a Druid player is healthy (at 80% health or higher), Ursine Strength increases their damage by 30%. RELATED: Diablo 4: Best Main Campaign Bosses, Ranked However, this key passive's other buff makes it a weaker choice. It's still serviceable, increasing the player's maximum life by 20% while in Werebear form and for 3 seconds afterward, which encourages them to play a tank style. This is odd because Werebear builds are some of the most effective Druid builds available, but the Werebear-focused key passive Ursine Strength is a bit of a letdown.
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